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Thursday, 25 April 2024
Monday, 19 Apr 2021 10:27 pm

Serious Games Market 2021 Industry Growth by Manufacturers, Regions, Share, Types, Application and Forecast Analysis to 2027

Serious Games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game design such as curiosity, competition, individual challenge, collaboration, and game media, including video games or board games with physical representation, through 3D immersion and avatars, in order to enhance the motivation of participants to engage in complex or boring tasks.

By SMN Bureau

The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market. Moreover, an explosion of the digital world and emergence of social networks are expected to provide significant opportunities to serious games market to grow in the coming years. However, lack of awareness among the end-users is one of the restraints that is anticipated to hinder the market growth.

Also, key serious games market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products, and services offered, financial information of the last 3 years, the key development in the past five years. Some of the key players influencing the serious games market are BreakAway, Ltd., Designing Digitally, Inc., DIGINEXT, IBM Corporation, ImpactGames, LLC, Learning Nexus Ltd., MPS Interactive Systems Limited, Nintendo Co., Ltd., Serious Games Solutions (Promotion Software GmbH), and SuperBetter, LLC among others.

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The Insight Partners delivers well-researched industry-wide information on the Serious Games market. It studies the market’s essential aspects such as top participants, expansion strategies, business models, and other market features to gain improved market insights. Additionally, it focuses on the latest advancements in the sector and technological development, executive tools, and tactics that can enhance the performance of the sectors.

Competitive scenario:                        
The study assesses factors such as segmentation, description, and applications of Serious Games industries. It derives accurate insights to give a holistic view of the dynamic features of the business, including shares, profit generation, thereby directing focus on the critical aspects of the business.

Several manufacturers in the market are engaging in research and development to provide technologically advanced products; thus, this factor is driving the growth of the Serious Games market. However, high maintenance charges may restrain the growth of the Serious Games market. Furthermore, the rising trend of home brewing in various countries is the major factor anticipated to witness massive demand during the forecast period.

Scope of the Report
The research on the Serious Games market focuses on mining out valuable data on investment pockets, growth opportunities, and major market vendors to help clients understand their competitor’s methodologies. The research also segments the Serious Games market on the basis of end user, product type, application, and demography for the forecast period 2021–2027.  Comprehensive analysis of critical aspects such as impacting factors and competitive landscape are showcased with the help of vital resources, such as charts, tables, and infographics.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Serious Games market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The Serious Games market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

Key Target Audience for Serious Games Market report:

The report is insightful documentation and provides significant insights to customers, business owners, decision-makers, providers, distributors, suppliers, policymakers, manufacturers, investors, and individuals who have a keen interest in the Things (IoT) in Transportation market.

The research provides answers to the following key questions:
1.What is the estimated growth rate of the market for the forecast period 2020–2027? What will be the market size during the estimated period?
2. What are the key driving forces responsible for shaping the fate of the Serious Games market during the forecast period?
3. Who are the major market vendors and what are the winning strategies that have helped them occupy a strong foothold in the Serious Games market?
4. What are the prominent market trends influencing the development of the Serious Games market across different regions?
5. What are the major threats and challenges likely to act as a barrier in the growth of the Serious Games market?
6. What are the major opportunities the market leaders can rely on to gain success and profitability?

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